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Welcome to the LXVRgames blog

I’ve started writing a new book, “The Soul of a New LX”, and I’m going to use this blog to share that process.   The book is an “inside production” look at embarking upon producing game-based learning for VR.   The central theme for the book and for this blog is answering a question: “For game-based learning, how and why should the learning experience (LX) be designed, developed, and deployed differently for VR?” Getting Started ...   If you are reading this post, chances are you may have a similar memory to mine from 1996.   Many faculty colleagues at my community college were quite certain that the emerging ‘World Wide Web’ was technology hype that would never be useful in collegiate instruction.   Students were not going to have their own computers at home that could connect to it, email was impractical, and like the great CDROM failure – there would never be enough content to make it meaningful.   When you first saw the web, perhaps you, like me, though